mardi 26 mai 2009

Comment manipuler le WBFS sous *NUX ? (solution 2)

Source : GBATemp

Hi,
after 3 days of work, I think I've finished a FUSE module for WBFS.
I release the first version as a beta, because I need betatesters, it's barely tested.

It should look something like this:


The file images are stored on a WBFS partition, but they are not managed as a wii image by the current managers (at least the first wbfs implementation does not care about it).

Features:
- Integration with all the file managers in linux (VFS ext provided by FUSE).
- You can use a wbfs partition as generic storage.
- You can change file names and Name and IDs of the Wii images (this can be done by renaming to ID|Name, ie: R64P01|Wii Music for casual gamers).
- You can view the total and free space available on device.
- Lets you scrub the images copied to the drive (-s option).
- Full 64 bits support (x86_64).

Disadvantages:
- Slow write operations (due to manage full sized iso's).

Usage:
$ ./wbfuse /dev/sdXy mount_point [options]
Options:
-g :Enable image scrubbing keeping only game partition.
-n : Disable image scrubbing.
Scrubbing enabled keeping all partitions is the default option.

Renaming commands:
Change ID and/or name: Rename to "ABCDEF|Name of the game" (without quotes)
Scrub a image previously written to the partition: Rename to "scrub" (without quotes)

Warning: WBFS has a limit on the number of files than can be written to a partititon, but it grows as the partition size. IE: for a partition of 5GB, the number of files is limited to 215.

Enjoy it, and report bugs as you can (source will be released as well).

Greets.

Links:
Download v0.8.2b precompiled binaries (32bit)
Download v0.8.2b precompiled binaries (64bit)
Download 0.8.2b (source)

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